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Thread Statistics | Show CCP posts - 2 post(s) |

Nevyn Auscent
Broke Sauce
1699
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Posted - 2014.11.17 20:31:19 -
[1] - Quote
Derath Ellecon wrote: Wow again with hyperbole.
So explain how removing this one piece, clone costs moves us to nothing to risk and meaningless death?
There is still plenty of risk to go around, and death has plenty of meaning aside from the simple clone upgrade cost.
Primarily your ship costs. Given that more people save their pods than lose them, this doesn't really change. There are implant costs, which are a true choice. Do I run with implants to gain a boost to training and/or that edge in combat but risk more isk? There is location costs. Depending on where you live vs where you are fighting, a podding could take you out of the fight permanently. A podding in a WH can mean hours just trying to find a way back home.
Bottom line is there are PLENTY of reasons to still try and save your pod.
Actually learning implants are very much the same boat as clone grades. As they punish you for actually engaging in gameplay. While the other implants have real gameplay effects that only work when undocked learning implants have the same effect while docked so don't reward you for undocking with them in.
Everything else is spot on. |

Nevyn Auscent
Broke Sauce
1702
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Posted - 2014.11.23 01:11:53 -
[2] - Quote
Solops Crendraven wrote:and a Mini Map would be nice.  Press F11 in game. Or turn brackets on and know how to use the tactical overlay. One of those two applies.
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Nevyn Auscent
Broke Sauce
1711
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Posted - 2014.11.25 11:08:08 -
[3] - Quote
Ssabat Thraxx wrote: I see the notion that this will encourage ppl to undock quite a bit in this thread, is it a valid assumption? Idk how much a rly high grade med clone costs, but from numbers Ive seen mentioned here, I think assuming 50M for the sake of argument is fair (feel free to correct me if wrong.) Is it even reasonable to think that 50M isk is any kind of hardship for someone with 100m SP? I think the whole argument is bogus.
Please explain to me how 100 mil SP earns money faster. This is not WoW where higher levels make 1000000 times more gold. This is EVE, once you are over about 10 Mil Sp unless you have put it into really odd places you should have access to one of the decent income methods. Once you have said income method, things don't really improve much from there for 99.9% of players. |

Nevyn Auscent
Broke Sauce
1712
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Posted - 2014.11.25 21:39:35 -
[4] - Quote
Lil' Brudder Too wrote:Following the logic of most of this thread....
It is annoying and painful to have to train all these skills to fly T2 ships...lets just delete the skill requirements for all T2 ships/modules, after all, that's the only way to make it fair for the new players who don't have as many skill-points as the old players. Other than you know, faulty logic on your part, or a deliberate straw-man. One is an investment to gain access to something. The other is an ongoing make-work cost that punishes you for taking risks (Especially in Null & WH's where podding is common). And that punishment grows with the age of your account when account age has nothing to do with income. |
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